The Transitions Series is a trilogy of Drizzt Do'Urden books that follow the Hunter's Blades Trilogy. Like the other novels in the Legend of Drizzt series, they are set in the Forgotten Realms campaign setting for Dungeons and Dragons, written by R.A. Salvatore.
Transitions Series Books
The story timeline begins with Drizzt a century in the future. In this future, Drizzt is seen to be similar to his past descriptions, he still weilds Twinkle and Icingdeath-his enchanted scimitars or curved swords, he is still a respected and feared warrior, he still uses Guenhwyvar in battle and now wields Taulmaril, Cattie-Brie's trademark and magical bow. Drizzt is now reunited with his friends whom he thought were dead. However when Drizzt attacks and defeats a group of bandits named Casin Cu Calas, one mentions Bruenor Battlehammer's past weakness angering Drizzt. It is also later implied that a dear friend(Captain Deudermont), died in the ruin of Luskan, an event yet to come.
The uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould begin to fight amongst themselves, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked so hard to build.
Drizzt returns from his trip to the grave of Ellifan (the troubled elf who thought Drizzt killed her mother) along with the female elf warrior Innovindil. Innovindil returns to her elven forest home of moonwood where she and her pegasus are slain by attacking orcs. Hralien and his elven friend find Innovindil slain atop her pegasus. Earlier it is mentioned that Tos'un, a renegade dark elf, was captured by the elves and had gained their trust. Hralien says that the orcs ambush that had killed Innovindil was to thought out so they no start to hunt for Tos'un who they think is responsible, while it was really Jack ( a Gnomish wizard who helps out an orc tribe by the name of clan karuck).
Back in Mithral Hall Drizzt accompanies Bruenor to a place that they believe to be the ancient and lost dwarvern home of Gauntlgrym. Along with Regis and the three dwarves Thibbledorf Pwent, Torgar Hammerstriker and Cordio Muffenhead-who is also a powerful dwarf priest, enter what they believe to be Gauntlgrym. However, they discover a cavern full of demonic monsters and find ancient scroll telling of Orcs and Dwarves living together in harmony before their home was nearly destroyed by the demonic monsters. They flee with more questions than answers and return to Mithral Hall.
Cattie-Brie and Wulfgar go after Colson, Wulgar's surrogate daughter, and find her her in the town of Nesm with help from the sorceress Lady Alustriel of Silverymoon. With some difficulty they retrieve Colson and Wulfgar leaves to return Colson to her original home of Auckney and Esmeralda, her birth mother. With a heavy heart Cattie-Brie returns to Mithral Hall knowing Wulfgar will never return as he tells her before he leaves he is returning to Icewind Dale to rejoin the roaming tribes of barbarians he was raised among.
An elf named Hralien is sent in response to Innovindal's death by the elves to find Drizzt and bring him back to hunt down who they believe to be the person who orginized the attack of Moonwood. A renegade dark elf and the only survivor of a band of four dark elves seen in the previous drizzt story arc. The dark elf, Tos'un Armgo, also wields Khazid'hea a former weapon of Cattie-Brie's, it is a sword that can cut through anything from rock to steel. It's also sentient and can control those whose will is weak.
Drizzt leaves Mithral Hall and eventually captures Tos'un defeating him and reclaiming Khazid'hea. He defeated Tos'un by yelling to his sword that he wanted to wield it and thats what Kazid'hea wants, to be wielded by the best, so it makes Tos'un lose. Bruenor, Regis, Hralien of Moonwood, Torgar Hammerstriker, Thibbledorf Pwent and Cordio Muffinhead track down Drizzt and together with the tied up Tos'un they set out together to kill King Obould Many-Arrows and to end the war.
Throughout the book a half-orc, half-ogre warrior named Ggruch has challenged Obould's leadership and now controls a large amount of Obould's troops. The two sides break into battle, Obould battles Ggruch hand-to-hand the winner will be the next leader of the vast orc armies. The companions come upon the two sides fighting to find that despite his prowess Obould is losing the fight due to Ggruch's gnome Wizard acomplice Jaq. Cordio, Pwent, Torgar, Regis and Hralien keep the orc troops back as Drizzt and Guenhywyvar battle Jaq the gnome and Bruenor aids Obould in defeating Ggruch. Bruenor is inspired to aid Obould because of his ancestors alliance with Orcs. Tos'un Armgo has a change of heart and aids Hralien, Regis and the Dwarves in fighting the orcs.
A wounded Bruenor and a dying Regis are held at the mercy of Obould as he demands for Bruenor to consider a treaty between the dwarves and orcs. As the book ends Cattie-Brie is now training to become a Wizardess and Obould forms a treaty with Bruenor to prevent anymore hostilities between.
Back to a century in the future that the novel opened with Hralien is king of the elves of moonwood and Tos'un has married an elfmaiden and has had two children. Drizzt sheathes his scimitars and walks away into regions unknown, the past extending behind him and future welcoming him with open arms.
The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.
The story begins with Captain Deudermont and the Sea Sprite crew still fighting pirates. One of the captured pirates raises questions of the effectiveness of Deudermont's actions, suggesting that Deudermont is allowed to capture pirates purely as a show and then stating that the Arklem Greeth, a lich who controls the Hosttower in the city of Luskan, supports the pirate trade. On Deudermont's return to Waterdeep, he meets with Lord Brambleberry of Waterdeep, and the two of them decide to stop Arklem Greeth and his pirate crews.
Meanwhile Drizzt and Regis decide to travel to Icewind Dale to learn the fate of Wulfgar. Their path leads them Longsaddle, home of the Harpell family. During their visit, a philosophical debate ensues about crime and whether the 'greater good' justifies the use of severe punishment. Drizzt and Regis leave Longsaddle and head for Luskan, where they meet with captain Deudermont and learn of his plan. They decide to help in the fight.
The task of saving Luskan is presented as moral conflict between trying to better the city at the risk of destroying it or accepting stability under less morally pure rule. After a few battles that tears the city apart, Arklem Greeth blows up the Hosttower, killing a large percentage of Luskan's population. With the war apparently over, Drizzt and Regis continue on their path to Icewind Dale. There they find Wulfgar living in a cave invaded by a carefree Drizzt and Wulfgar many years ago, testing himself against the harsh seasons before he plans to return to his people. Back in Luskan, while Deudermont tries to rebuild the city and keep the people of Luskan safe and fed, the High Captains work against Deudermont, hoping to turn the people of Luskan against him and assume the position of rulers. Eventually, civil war breaks out in Luskan. Drizzt and Regis return to help. The final battle sees the death of Deudermont, the sinking of the Sea Sprite, and the return of the rule of the High Captains in Luskan. Drizzt and Regis leave the city with the rest of Deudermont's crew"
In The Ghost King, when the Spellplague ravages FaerÃn, old friends and foes alike are caught in the chaos. The blinding light released from the destruction of Crenshinibon burned out the eyes of the mighty Hephaestus, leaving him angry, sullen and defeated. A strand of Mystra's falling Weave released the necromancy of the ruined shard, reviving as apparitions the seven original liches that created it and giving sentience to the dead mind flayer Yharaskrik. Yharaskrik tricks Hephaestus into breathing onto Crenshinibon again, which transforms the dragon into a dracolich. Yharaskrik compels Hephaestus to smash Crenshinibon into his skull, binding them together. Yharaskrik's sentience then binds with Hephaestus/Crenshinibon, the three becoming the Ghost King. The three minds, with no privacy and never alone in the one body, had a great shared power: the dracolich's flight, strength, breath and an aura of death and disease, the militant and strategic mind - as well as psionic powers - of the mind-flayer, and the Crystal Shard's necromantic powers and patience combined. Seeking revenge on those responsible for his blindness, the mind of Hephaestus immediately set his sights on Jarlaxle Baenre.
Traveling with the silly, but undeniably dangerous, dwarf Athrogate, the latter rhyming the whole way, Jarlaxle snapped out of Reverie one night at the intrusion of the dracolich threatening to find him. Not unintelligent, Jarlaxle had not missed the Spellplague beginning around him as Mystra's Weave itself collapsed. And after being attacked - first by the undead and second by one of Crenshinibon's liches, who he inadvertently destroyed when he threw his pocket hole dimension over the top of the lich, which collided with the dimensional gate the lich contained - they caused a rift and the lich disappeared. He knew the only way to survive and perhaps stop this horrid monstrosity of a foe was to enlist the help of the mighty drow Drizzt, as well as the holy Deneirrath priest Cadderly. He also knew, due to the last encounter with Cadderly - ending in a threat should Jarlaxle ever return to Spirit Soaring - that the only way to get Cadderly was to get Drizzt, and the only way to Drizzt was Cadderly. As he journeyed to Mithral Hall, attempting to discern a way to get the drow on his side, he learned of a terrible side effect of Mystra's falling Weave touching Drizzt's wife Catti-brie. He then decides his only chance - maybe FaerÃn's only chance - was to convince Drizzt that Cadderly was her only chance and to let him go with him as well. After using a disguised Athrogate to convince Bruenor and Drizzt that Cadderly was Catti-brie's best hope, Jarlaxle meets up with Drizzt, Bruenor and Pwent, explains to him their plight and how their problems may be connected. Meanwhile, Spirit Soaring is filled with priests, mages, sages and scholars of all sorts, all gathered to discuss the recent failures in magic, the failure of some gods to answer but not others and other effects of the Spellplague. Shortly after Cadderly's children and the druidic dwarf Pikel arrive at Carradoon, the town starts being assaulted by the Ghost King's undead which, despite their great martial prowess, drives them and the town's people deep into caves under the mountain. At the same time creatures of the Shadow Plane begin assaulting Spirit Soaring but the combined might of the remaining empowered priests and wizards, led by Cadderly, hold them off until sunrise, when they retreat. Shortly after, as the remaining people at Spirit Soaring equip themselves with magical weapons of the cathedral's collection, their patrols begin to report heavier losses as magic begins to fail completely. Cadderly attempts to find Deneir and finds his god weaving the Metatext and therefore himself into the broken Weave to fix the damage and stabilize it. Soon after, a group of priests and mages who have lost faith sally forth against Cadderly's advice to escape and return a few minutes later as zombies at the forefront of an army of shadow creatures, who had returned even during the day.
Drizzt and company run into Danica, Cadderly's wife, who had been out searching for their missing children when she stumbled across what appeared to be the death of Ivan Bouldershoulder at the Ghost King's foot. Barely escaping alive and with Jarlaxle's help, she recovers in time for them to reach the battle at Spirit Soaring. They attempt to press through with the unconscious Catti-brie on a wagon but not even a fierce charge by the dwarven heroes followed by the speed of the drow could break through the unstoppable tide. Seeing his wife and some friends in danger, his need to act called out and something answered. Reciting off unknown spells, he creates a flying horse and carriage out of a cloud and rides down to rescue the fighters below displaying godlike power in the form of potent and great unknown spells.
The Ghost King is defeated but escapes to the Shadowfell, where he recovers rapidly. He returns and is defeated a second time, disappearing to the Shadowfell again. Cadderly uses Catti-brie as a conduit to enter the Shadowfell to finish off the Ghost King. In the end, Cadderly defeats the Ghost King at the cost of his life and becomes the new Ghost King, forever reinforcing and guarding the ward containing the rift left by the old Ghost King. The rift is in the shattered remains of Spirit Soaring. Catti-brie is allowed one last night with Drizzt, before she and Regis both die from the Spellplague and are taken by Mielikki as a reward partly to Drizzt. The goddess puts them into a pocket paradise.